Coastal Forest

measured on replays site statistics calculated from game values
I. Starting resources
Food by source
Analysed replaysGold and stone
Gold
Main





7






7Secondary


4



4Secondary


4



4Stone
Main



5




5Secondary


4



4Scenery variants (biomes)
Herdables




891 %
79 %Main hunt



2100 %Secondary hunt






4100 %Relics by game size
2v27
3v38
4v49
How long the food lasts
The 2,940 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationFishing
On the whole map, from the poorest to the richest game (9 games out of 10).
Analysed replaysPredators
7-11 on the map
Wolves and other aggressive animals on the whole map at the start.
Analysed replaysII. The terrain
Similar maps
Four LakesHybrid map · Navigable water73 %
7▲
4▲
4▼
5=
ScandinaviaHybrid map · Navigable water65 %
8▲
5▲
5=
5=
HaboobOpen map52 %
5=
1▲
5=
5=
Arabian DesertOpen map40 %
5=
3▲
5=
5=
Golden PitOpen map32 %
5=
3▲
2▼
4▼
MigrationOpen map · Navigable water32 %
10▲
6▲
3▼
3▼Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsBiomes and scenery
- Dragon trees50 %
- Palm trees50 %
Scenery recognised by the most common tree species, over 12 analysed games. Hover a biome to see what spawns with it.
Analysed replaysVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.
