Arena 27+2 Light Cav & Relic Boom
Standard14 SchritteZeitalter-Klick bei 27 + 2 Pop, 26 Dorfbewohnern
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 11:45 (26 Dorfbewohner, Dorfzentrum ohne Leerlauf) · Ritterzeit bei 15:15
Build-Ablauf
Dunkle Zeit
1Place the first 6 villagers on sheep and push deer efficiently with the Scout
Start+6

6
0
6
0
0
2Send the next 4 villagers to wood; this route plans roughly 4 Dark Age farms
+4

10
4
6
0
0
3Bring both boars under the Town Center and prioritize efficient hunt; start farms whenever hunters cannot fit cleanly
4Establish 4 villagers on berries, then grow the wood count to 7–9 depending on how early you want the Castle Town Centers
+4
+10
24
8
16
0
0
5Send the final 2 Dark Age villagers to gold
+2

26
8
16
2
0
6Click Feudal Age at 27 population
26
8
16
2
0
Übergang zur Feudalzeit
7At about 60% of the Feudal transition, build a Barracks where the opponent cannot see it; keep scouting relics and return the Scout before the enemy reaches Feudal
26
Feudalzeit
8Queue 2 Feudal villagers. Start the Market immediately, add the Stable, and research Double-Bit Axe when food allows
28
8
16
2
0
9Click Castle Age as soon as the two Feudal buildings finish; research Horse Collar after the click if it would delay the uptime
28
Übergang zur Ritterzeit
10During the Castle transition, add farms according to the plan: more farms sustain more Scouts, fewer farms preserve wood for faster Town Centers
Ritterzeit
11Produce about 6 Scouts, upgrade them to Light Cavalry on reaching Castle Age, and use them to watch the gates and stop forward villagers
12Place a forward Monastery and produce 2 Monks; the initial 2 gold miners are enough for them if relic control is the priority
26
8
16
2
0
13Add the second and third Town Centers as wood allows, then spend wood continuously on farms and houses while all Town Centers produce
14At roughly 18 farms, decide between Castle Age pressure, stone for a castle, or continuing to about 30 farms and 70 villagers for an Imperial click
+2

70
8
18
2
0
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.


Survivalist