Runestones

The open and uncomplicated land surrounding the players makes it the perfect battleground to find the most potent and brightest warrior thirsting for supremacy.
I. Starting resources
Food by source
Analysed replaysGold and stone
Gold






7


4


4Stone




5


4Scenery variants (biomes)
Herdables
8100 %Main hunt
2100 %Secondary hunt
4100 %How long the food lasts
The 2,940 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationII. The terrain
Similar maps
Arabian DesertOpen map100 %
5=
5=
5=
HaboobOpen map100 %
5=
5=
5=
ArabiaOpen map100 %
5=
5=
5=
MichiClosed map82 %
5=
5=
5=
Golden PitOpen map78 %
5=
2▼
4▼
FortressClosed map75 %
4▼
5=
5=Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsIII. Games on this map
Game length
Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.
Ranked 1v1 gamesPopularity over time
Share of the map in ranked 1v1 games, month by month.
Ranked 1v1 gamesThe map by skill level
Share of the map in the games of each Elo range.
Ranked 1v1 gamesIV. Civilizations and strategies
Civilization popularity and win rate
Each civilization by its share of games (to the right) and its win rate (upward) on the map.
Ranked 1v1 gamesUnbalanced matchups
The most unbalanced matchups among the most played civilizations on the map (at least 100 games).
Ranked 1v1 gamesEvolution by patch
Win rate on the map of the four most played civilizations, over the last patches.
Ranked 1v1 gamesVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.
