Runestones

Runestones.rms
The open and uncomplicated land surrounding the players makes it the perfect battleground to find the most potent and brightest warrior thirsting for supremacy.
Official in-game description
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

2,940food on average
  • SheepHerdables800-1,05032 %
  • Wild BoarMain hunt600-80024 %
  • DeerSecondary hunt56019 %
  • Forage BushBerries75026 %
Analysed replays

Gold and stone

Gold

MainGold MineGold MineGold MineGold MineGold MineGold MineGold Mine7
SecondaryGold MineGold MineGold MineGold Mine4
SecondaryGold MineGold MineGold MineGold Mine4

Stone

MainStone MineStone MineStone MineStone MineStone Mine5
SecondaryStone MineStone MineStone MineStone Mine4
Analysed replays

Scenery variants (biomes)

Herdables

Sheep8100 %

Main hunt

Wild Boar2100 %

Secondary hunt

Deer4100 %
Analysed replays

How long the food lasts

22.7 min6 vils13.6 min10 vils9.1 min15 vils6.8 min20 vils

The 2,940 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

II. The terrain

Similar maps

Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.

Map sheets

III. Games on this map

Game length

14 %<107 %10-2012 %20-3019 %30-4022 %40-5013 %50-6012 %60+

Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.

Ranked 1v1 games

Popularity over time

0.0 %0.0 %0.0 %0.0 %0.0 %1.3 %0.0 %0.0 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

The map by skill level

0 %<10000 %1000-12000 %1200-14000 %1400-16000 %1600+

Share of the map in the games of each Elo range.

Ranked 1v1 games

IV. Civilizations and strategies

Civilization popularity and win rate

50 %share of games →Shu : 75.0 %, 0.5 %ShuKoreans : 73.3 %, 1.3 %KoreansSaxons : 73.3 %, 0.7 %SaxonsRomans : 64.4 %, 2.0 %Tatars : 64.0 %, 1.1 %Bulgarians : 62.0 %, 2.2 %Celts : 58.8 %, 1.5 %Franks : 58.4 %, 4.9 %FranksVietnamese : 57.6 %, 2.6 %Armenians : 56.8 %, 1.6 %Danes : 56.3 %, 0.7 %Burmese : 56.3 %, 0.7 %Magyars : 56.1 %, 5.8 %MagyarsHuns : 54.7 %, 2.3 %Wu : 53.3 %, 0.7 %Incas : 53.3 %, 1.3 %Persians : 53.2 %, 3.4 %PersiansMalians : 52.8 %, 1.6 %Mongols : 52.6 %, 5.1 %MongolsAztecs : 52.5 %, 1.7 %Italians : 52.2 %, 1.0 %Georgians : 52.0 %, 1.1 %Teutons : 51.9 %, 2.4 %Ethiopians : 51.9 %, 2.4 %Slavs : 50.0 %, 1.1 %Chinese : 50.0 %, 1.7 %Mapuche : 50.0 %, 0.4 %Spanish : 50.0 %, 4.1 %SpanishWei : 50.0 %, 0.9 %Burgundians : 48.5 %, 3.0 %Gurjaras : 48.1 %, 1.2 %Poles : 47.8 %, 2.0 %Hindustanis : 47.4 %, 1.7 %Japanese : 47.1 %, 3.1 %JapaneseBohemians : 46.5 %, 1.9 %Dravidians : 45.8 %, 1.0 %Vikings : 45.5 %, 1.4 %Goths : 44.7 %, 2.1 %Lithuanians : 44.6 %, 2.4 %Saracens : 44.4 %, 0.8 %Malay : 44.0 %, 1.1 %Tupi : 43.8 %, 0.7 %Byzantines : 43.8 %, 2.1 %Cumans : 43.1 %, 2.2 %Varangians : 42.9 %, 0.6 %Bengalis : 40.9 %, 1.0 %Sicilians : 40.7 %, 2.4 %Khmer : 40.3 %, 2.9 %Muisca : 39.1 %, 1.0 %Britons : 37.7 %, 2.3 %Mayans : 37.5 %, 1.4 %Portuguese : 35.7 %, 1.8 %Berbers : 34.8 %, 1.0 %Turks : 30.3 %, 1.4 %Khitans : 26.3 %, 0.8 %

Each civilization by its share of games (to the right) and its win rate (upward) on the map.

Ranked 1v1 games

Unbalanced matchups

MagyarsvsMongols48.0 %
MongolsvsMagyars52.0 %
MagyarsvsMagyars50.0 %
MongolsvsMongols50.0 %
FranksvsFranks50.0 %

The most unbalanced matchups among the most played civilizations on the map (at least 100 games).

Ranked 1v1 games

Evolution by patch

50 %
MagyarsMongolsFranksSpanish

Win rate on the map of the four most played civilizations, over the last patches.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.