Nomad

nomad.rms
Your villagers begin scattered without a Town Center or Scout Cavalry. Will you build a town immediately or struggle to find the perfect location to settle?
Official in-game description
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

18,550food on average
  • SheepHerdables100-1,2004 %
  • Wild BoarMain hunt1,200-2,40010 %
  • DeerSecondary hunt2,240-4,26018 %
  • Forage BushBerries1,875-3,12513 %
  • Shore FishShore fish2,800-3,60017 %
  • MarlinDeep-water fish2,400-11,90039 %
Analysed replays

Gold and stone

Gold

SecondaryGold MineGold MineGold MineGold MineGold MineGold Mine6
SecondaryGold MineGold MineGold MineGold MineGold MineGold Mine6
SecondaryGold MineGold MineGold MineGold MineGold MineGold Mine6
SecondaryGold MineGold MineGold MineGold MineGold MineGold Mine6

Stone

SecondaryStone MineStone MineStone MineStone MineStone MineStone Mine6
SecondaryStone MineStone MineStone MineStone MineStone MineStone Mine6
SecondaryStone MineStone MineStone MineStone MineStone MineStone Mine6
Analysed replays

Scenery variants (biomes)

Herdables

SheepGooseGoatPigTurkeyLlamaCapybara7-840 %
CowWater Buffalo7-810 %
SheepGooseGoatPigTurkeyLlamaCapybara150 %

Main hunt

Wild BoarTapirJavelinaElkRhinocerosElephant4-6100 %

Secondary hunt

DeerRheaGuanacoIbexMouflonGazelleOstrichZebra16-24
Wild ChickenHarePheasant+9-1260 %
Analysed replays

Relics by game size

1v15
2v27
3v38
4v49
Analysed replays

How long the food lasts

127.3 min6 vils76.4 min10 vils50.9 min15 vils38.2 min20 vils

The 18,550 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

Fishing

Shore fish27-36
Deep-water fish23-66
Whales0

On the whole map, from the poorest to the richest game (9 games out of 10).

Analysed replays

Predators

0 on the map

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

81 tiles
Nomad81
Arabia75
Arena89
Black Forest79
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold2 piles, 6 mines
Stone3 piles, 10 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Biomes and scenery

24 %Oaks
  • Oaks24 %
  • Bamboo19 %
  • Palm trees13 %
  • Dragon trees10 %
  • Rainforest9 %
  • Autumn oaks7 %
  • Pines7 %
  • Italian pines6 %
  • Dead trees6 %

Scenery recognised by the most common tree species, over 70 analysed games. Hover a biome to see what spawns with it.

Analysed replays

III. Games on this map

Game length

12 %<104 %10-2017 %20-3023 %30-4021 %40-5013 %50-6010 %60+

Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.

Ranked 1v1 games

Popularity over time

0.6 %4.9 %0.0 %5.2 %3.9 %0.4 %4.7 %4.7 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

The map by skill level

4 %<10004 %1000-12003 %1200-14003 %1400-16003 %1600+

Share of the map in the games of each Elo range.

Ranked 1v1 games

IV. Civilizations and strategies

Civilization popularity and win rate

50 %share of games →Wu : 57.9 %, 1.0 %WuHuns : 57.8 %, 6.8 %HunsItalians : 56.8 %, 3.3 %ItaliansPersians : 56.7 %, 5.7 %PersiansMalians : 56.3 %, 1.7 %Dravidians : 56.2 %, 2.0 %Tupi : 55.1 %, 0.5 %Spanish : 54.2 %, 6.4 %SpanishDanes : 54.1 %, 1.7 %Muisca : 54.0 %, 0.4 %Mapuche : 54.0 %, 0.5 %Celts : 53.7 %, 1.8 %Malay : 53.0 %, 1.8 %Japanese : 52.9 %, 3.9 %JapaneseLithuanians : 52.8 %, 2.0 %Koreans : 52.6 %, 2.7 %Bengalis : 51.4 %, 0.9 %Saxons : 49.9 %, 1.2 %Varangians : 49.7 %, 3.3 %Khitans : 49.5 %, 0.4 %Wei : 49.3 %, 0.6 %Incas : 49.2 %, 1.2 %Chinese : 49.1 %, 1.9 %Romans : 49.0 %, 1.1 %Burmese : 48.7 %, 0.7 %Byzantines : 48.6 %, 2.2 %Berbers : 48.4 %, 1.4 %Georgians : 48.2 %, 0.7 %Armenians : 48.0 %, 1.0 %Mongols : 47.7 %, 3.7 %MongolsBohemians : 47.7 %, 1.5 %Magyars : 47.5 %, 1.8 %Vikings : 47.1 %, 2.2 %Ethiopians : 47.0 %, 1.2 %Jurchens : 46.8 %, 0.4 %Hindustanis : 46.7 %, 1.1 %Vietnamese : 46.3 %, 2.3 %Mayans : 46.2 %, 1.2 %Sicilians : 45.4 %, 1.7 %Bulgarians : 45.3 %, 1.6 %Burgundians : 45.3 %, 1.7 %Franks : 45.0 %, 3.2 %Teutons : 44.8 %, 1.5 %Saracens : 44.8 %, 1.2 %Goths : 43.9 %, 1.6 %Turks : 43.6 %, 1.4 %Poles : 43.5 %, 1.1 %Cumans : 43.5 %, 1.4 %Portuguese : 43.5 %, 1.8 %Khmer : 42.7 %, 2.1 %Britons : 42.5 %, 1.8 %Aztecs : 41.9 %, 0.9 %Tatars : 41.4 %, 0.7 %Shu : 41.0 %, 0.3 %Gurjaras : 39.6 %, 0.9 %Slavs : 39.2 %, 0.7 %

Each civilization by its share of games (to the right) and its win rate (upward) on the map.

Ranked 1v1 games

Stronger here than elsewhere

WuWu+8.0
TupiTupi+7.9
HunsHuns+7.3
MuiscaMuisca+6.0
KhmerKhmer-8.0
TurksTurks-8.1
SlavsSlavs-9.2

Gap between the win rate on this map and on all maps, in points (at least 200 games).

Ranked 1v1 games

Unbalanced matchups

PersiansvsSlavs70.0 %
JapanesevsTeutons69.5 %
HunsvsCumans69.4 %
HunsvsAztecs68.4 %
SpanishvsGurjaras67.2 %
ItaliansvsKhmer66.8 %

The most unbalanced matchups among the most played civilizations on the map (at least 100 games).

Ranked 1v1 games

Evolution by patch

50 %
HunsSpanishPersiansJapanese

Win rate on the map of the four most played civilizations, over the last patches.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.