Lowland

I. Starting resources
Food by source
Analysed replaysGold and stone
Gold






7


4


4Stone




5


4Scenery variants (biomes)
Herdables


8100 %Main hunt


2100 %Secondary hunt

3100 %Predators


1-4100 %Relics by game size
How long the food lasts
The 2,710 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationWood

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.
Analysed replaysFishing
On the whole map, from the poorest to the richest game (9 games out of 10).
Analysed replaysPredators



Wolves and other aggressive animals on the whole map at the start.
Analysed replaysII. The terrain
Similar maps
Arabian DesertOpen map100 %
5=
3=
5=
5=
HaboobOpen map88 %
5=
1▼
5=
5=
ArabiaOpen map88 %
5=
5▲
5=
5=
Golden PitOpen map81 %
5=
3=
2▼
4▼
SocotraOpen map75 %
4▼
5▲
3▼
2▼
MichiClosed map70 %
5=
5▲
5=
5=Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.
