Graveyards

Graveyards.rms
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

2,840food on average
  • GooseHerdables800-1,05033 %
  • ElephantMain hunt680-80026 %
  • ZebraSecondary hunt42015 %
  • Forage BushBerries75026 %
Analysed replays

Gold and stone

Gold

MainGold MineGold MineGold MineGold MineGold MineGold MineGold Mine7
SecondaryGold MineGold MineGold MineGold Mine4

Stone

MainStone MineStone MineStone MineStone MineStone Mine5
SecondaryStone MineStone MineStone MineStone Mine4
Analysed replays

Scenery variants (biomes)

Herdables

GooseGoatPig880 %
Cow720 %

Main hunt

ElephantWild Boar2100 %

Secondary hunt

ZebraGazelleDeerMouflon380 %
Argali320 %

Predators

LionTigerKomodo DragonBrown Bear4-5100 %
Analysed replays

Relics by game size

1v15
Analysed replays

How long the food lasts

22.0 min6 vils13.2 min10 vils8.8 min15 vils6.6 min20 vils

The 2,840 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

Wood

Tree
~16,100 wood within 20 tiles of the Town Center
Trees in reach161
Trees, Arabia157
1st forest13 tiles
2nd forest14 tiles
1st forest, Arabia12 tiles

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.

Analysed replays

Fishing

Shore fish0-2
Deep-water fish0
Whales0

On the whole map, from the poorest to the richest game (9 games out of 10).

Analysed replays

Predators

9 on the map
LionTigerKomodo DragonBrown Bear

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

77 tiles
Graveyards77
Arabia75
Arena89
Black Forest79
Nomad81
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold3-4 piles, 10-14 mines
Stone2-3 piles, 6-10 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Similar maps

Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.

Map sheets

Biomes and scenery

Dragon trees · 100 %
  • Trees : Dragon trees, Birches
  • Herdables
  • Goose50 %
  • Goat50 %
  • Main hunt
  • Elephant100 %
  • Secondary hunt
  • Zebra50 %
  • Gazelle50 %
  • Fishing
  • Box Turtles50 %
  • Predators
  • Lion100 %
Share of the 2 games of this biome where each animal is on the map.

A single scenery over the 5 analysed games: here is what spawns with it.

Analysed replays

III. Games on this map

Popularity over time

0.0 %0.0 %0.0 %0.0 %2.5 %0.0 %0.0 %0.0 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.