Graveyards

I. Starting resources
Food by source
Analysed replaysGold and stone
Gold






7


4Stone




5


4Scenery variants (biomes)
Herdables


880 %
720 %Main hunt

2100 %Secondary hunt



380 %
320 %Predators



4-5100 %Relics by game size
How long the food lasts
The 2,840 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationWood

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.
Analysed replaysFishing
On the whole map, from the poorest to the richest game (9 games out of 10).
Analysed replaysPredators




Wolves and other aggressive animals on the whole map at the start.
Analysed replaysII. The terrain
Distance between players
Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.
Analysed replaysNeutral resources
Piles halfway between players or far from the bases, to fight over; 5 relics on the map.
Analysed replaysSimilar maps
ArabiaOpen map94 %
5=
5=
5▲
5=
Arabian DesertOpen map87 %
5=
3▼
5▲
5=
Golden PitOpen map82 %
5=
3▼
2▼
4▼
SocotraOpen map80 %
4▼
5=
3▼
2▼
MichiClosed map76 %
5=
5=
5▲
5=
HaboobOpen map75 %
5=
1▼
5▲
5=Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsBiomes and scenery
Trees : Dragon trees, Birches
Herdables
Goose50 %
Goat50 %
Main hunt
Elephant100 %
Secondary hunt
Zebra50 %
Gazelle50 %
Fishing
Box Turtles50 %
Predators
Lion100 %
A single scenery over the 5 analysed games: here is what spawns with it.
Analysed replaysIII. Games on this map
Popularity over time
Share of the map in ranked 1v1 games, month by month.
Ranked 1v1 gamesVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.
