Enclosed

I. Starting resources
Food by source
Analysed replaysGold and stone
Gold






7Stone

2Scenery variants (biomes)
Herdables
886 %
814 %Main hunt


2100 %Secondary hunt
486 %
6-714 %Predators




2-4100 %Relics by game size
How long the food lasts
The 3,250 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationWood

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.
Analysed replaysPredators





Wolves and other aggressive animals on the whole map at the start.
Analysed replaysII. The terrain
Distance between players
Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.
Analysed replaysNeutral resources
Piles halfway between players or far from the bases, to fight over; 5 relics on the map.
Analysed replaysSimilar maps
HideoutClosed map64 %
5▼
5▼
3▲
4▲
Qs ArenaClosed map63 %
5▼
5▼
5▲
3▲
ArenaClosed map58 %
6=
5▼
5▲
5▲
GladeOpen map57 %
6=
6▼
1▼
2▲
MichiClosed map57 %
5▼
5▼
5▲
5▲
FortressClosed map56 %
4▼
5▼
5▲
5▲Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsBiomes and scenery
Trees : Rainforest, Jungle
Herdables
Water Buffalo100 %
Main hunt
Rhinoceros58 %
Elephant42 %
Secondary hunt
Deer100 %
Predators
Komodo Dragon58 %
Tiger42 %
A single scenery over the 22 analysed games: here is what spawns with it.
Analysed replaysIII. Games on this map
Popularity over time
Share of the map in ranked 1v1 games, month by month.
Ranked 1v1 gamesVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.
