Glade

Glade.rms
Hidden deep within the dense forest, you must emerge into the extensive clearing to gather resources and establish your dominance. Only by venturing out and seizing control of the map can you hope to conquer your enemies.
Official in-game description
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

3,410food on average
  • GoatHerdables800-1,05027 %
  • Wild BoarMain hunt600-80021 %
  • DeerSecondary hunt2808 %
  • Forage BushBerries1,000-2,00044 %
Analysed replays

Gold and stone

Gold

MainGold MineGold MineGold MineGold Mine4

Stone

MainStone MineStone MineStone MineStone Mine4
Analysed replays

Scenery variants (biomes)

Herdables

GoatGooseCapybaraSheepTurkey888 %
CowWater Buffalo712 %

Main hunt

Wild BoarTapirElkJavelinaElephant2100 %

Secondary hunt

DeerMouflonGuanacoRheaGazelleZebraOstrichIbex292 %
Argali28 %

Predators

LionBlack BearJaguarWolfTigerBlack PantherArabian WolfKomodo Dragon2-4100 %
Analysed replays

Relics by game size

1v15
Analysed replays

How long the food lasts

27.5 min6 vils16.5 min10 vils11.0 min15 vils8.2 min20 vils

The 3,410 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

Wood

Tree
~32,200 wood within 20 tiles of the Town Center
Trees in reach322
Trees, Arabia157
1st forest14 tiles
1st forest, Arabia12 tiles

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.

Analysed replays

Predators

6 on the map
LionBlack BearJaguarWolfTigerBlack PantherArabian WolfKomodo Dragon

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

78 tiles
Glade78
Arabia75
Arena89
Black Forest79
Nomad81
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold6-8 piles, 24-32 mines
Stone3-4 piles, 12-16 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Similar maps

Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.

Map sheets

Biomes and scenery

25 %Pines
  • Pines25 %
  • Palm trees17 %
  • Jungle17 %
  • Autumn oaks17 %
  • Dragon trees13 %
  • Bamboo13 %

Scenery recognised by the most common tree species, over 24 analysed games. Hover a biome to see what spawns with it.

Analysed replays

III. Games on this map

Game length

11 %<109 %10-2015 %20-3022 %30-4023 %40-5012 %50-608 %60+

Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.

Ranked 1v1 games

Popularity over time

8.2 %0.0 %2.3 %2.5 %4.0 %0.7 %6.8 %6.8 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

The map by skill level

6 %<10006 %1000-12005 %1200-14004 %1400-16003 %1600+

Share of the map in the games of each Elo range.

Ranked 1v1 games

IV. Civilizations and strategies

Civilization popularity and win rate

50 %share of games →Romans : 58.3 %, 2.0 %RomansSicilians : 57.8 %, 3.3 %SiciliansBulgarians : 56.7 %, 2.5 %BulgariansArmenians : 56.1 %, 1.6 %Japanese : 55.8 %, 3.6 %JapaneseMalay : 55.2 %, 1.5 %Mapuche : 54.7 %, 0.4 %Saxons : 53.5 %, 2.4 %Celts : 53.4 %, 1.8 %Teutons : 53.3 %, 3.2 %Spanish : 52.9 %, 3.8 %SpanishCumans : 52.6 %, 2.4 %Goths : 52.5 %, 2.4 %Malians : 52.1 %, 1.6 %Danes : 52.0 %, 2.6 %Poles : 51.6 %, 1.6 %Wei : 51.5 %, 0.6 %Jurchens : 51.2 %, 0.5 %Turks : 51.1 %, 2.7 %Tupi : 50.9 %, 0.5 %Vikings : 50.7 %, 1.7 %Shu : 50.3 %, 0.5 %Persians : 50.2 %, 3.0 %Bohemians : 49.7 %, 2.2 %Aztecs : 49.7 %, 1.3 %Ethiopians : 49.1 %, 2.1 %Burmese : 49.1 %, 0.7 %Franks : 48.9 %, 4.6 %FranksPortuguese : 48.9 %, 1.9 %Koreans : 48.8 %, 1.5 %Bengalis : 48.4 %, 0.7 %Dravidians : 48.1 %, 0.7 %Wu : 48.0 %, 0.8 %Saracens : 47.8 %, 1.3 %Slavs : 47.5 %, 1.2 %Mongols : 47.3 %, 4.8 %MongolsHindustanis : 47.3 %, 1.3 %Incas : 47.3 %, 1.3 %Britons : 47.2 %, 3.2 %BritonsByzantines : 47.2 %, 2.0 %Italians : 47.2 %, 1.5 %Khmer : 47.0 %, 3.0 %Mayans : 46.8 %, 1.4 %Varangians : 46.4 %, 2.4 %Gurjaras : 46.2 %, 0.7 %Chinese : 46.0 %, 1.4 %Burgundians : 45.4 %, 1.8 %Lithuanians : 45.3 %, 1.5 %Khitans : 44.8 %, 0.4 %Huns : 44.5 %, 1.8 %Vietnamese : 44.2 %, 2.2 %Muisca : 44.2 %, 0.4 %Berbers : 43.6 %, 0.8 %Tatars : 42.0 %, 0.7 %Georgians : 41.9 %, 0.6 %Magyars : 40.6 %, 1.9 %

Each civilization by its share of games (to the right) and its win rate (upward) on the map.

Ranked 1v1 games

Stronger here than elsewhere

SiciliansSicilians+6.5
MapucheMapuche+4.2
TupiTupi+3.7
BulgariansBulgarians+3.6
TatarsTatars-6.0
GeorgiansGeorgians-7.0
MagyarsMagyars-9.9

Gap between the win rate on this map and on all maps, in points (at least 200 games).

Ranked 1v1 games

Unbalanced matchups

JapanesevsLithuanians70.9 %
SiciliansvsHuns70.1 %
SiciliansvsMagyars69.0 %
JapanesevsAztecs67.3 %
FranksvsBulgarians33.5 %
FranksvsArmenians34.3 %

The most unbalanced matchups among the most played civilizations on the map (at least 100 games).

Ranked 1v1 games

Evolution by patch

50 %
MongolsFranksSpanishJapanese

Win rate on the map of the four most played civilizations, over the last patches.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.