African Clearing

Lone villagers have wandered into a forest clearing and must now battle for the control of its sparse resources.
measured on replays site statistics calculated from game values
I. Starting resources
Food by source
Analysed replaysGold and stone
Gold
Secondary


4



4Secondary


4



4Secondary


4



4Secondary


4



4Secondary


4



4Secondary


4



4Stone
Secondary

3


3Secondary

3


3Secondary

3


3Secondary

3


3Secondary

3


3Scenery variants (biomes)
Herdables

10-12100 %Main hunt



4-6100 %Secondary hunt
14-17100 %Relics by game size
1v15
2v24
3v37
4v48
How long the food lasts
The 11,270 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationFishing
On the whole map, from the poorest to the richest game (9 games out of 10).
Analysed replaysPredators
0 on the map
Wolves and other aggressive animals on the whole map at the start.
Analysed replaysII. The terrain
Similar maps
Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsBiomes and scenery
Palm trees · 100 %
Herdables
Sheep56 %
Goat44 %
Main hunt
Elephant36 %
Rhinoceros27 %
Javelina27 %
Wild Boar11 %
Secondary hunt
Zebra100 %
Fishing
Shore Fish100 %
A single scenery over the 45 analysed games: here is what spawns with it.
Analysed replaysIII. Games on this map
Popularity over time
Share of the map in ranked 1v1 games, month by month.
Ranked 1v1 gamesVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.

10=
10=
8=
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