Lithuanian Four Lakes Fast Castle
Spezialstrategie17 SchritteZeitalter-Klick bei 30 Pop, 22 Dorfbewohnern
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 9:15 (20 Dorfbewohner, Dorfzentrum ohne Leerlauf)
Build-Ablauf
Dunkle Zeit
1Build 2 houses with the initial 3 villagers, then put the first 5 villagers on one woodline and build a Lumber Camp; scout your pond after finding the woodline
Start+5

5
5
0
0
0
2Send villager 6 to shore fish; once 150 wood is available, build the Dock, quick-wall the villager and return to shore fish. Queue a Fishing Ship every 75 wood
+1

6
5
1
0
0
3Send villagers 7 through 10 to sheep; force-drop food for Villagers and wood for Fishing Ships whenever a production queue would idle
+4

10
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4Send villagers 11 and 12 to wood, reaching 7 lumberjacks; build a house with one lumberjack before queueing the second Fishing Ship
+2

12
7
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5Use villager 13 to lure the first boar; shoot it with the Town Center and ungarrison to finish it
+1

13
7
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6Send villagers 14 through 17 to hunt; use lumberjacks for houses that help form the wall and bring the second boar as the first one finishes
+4

17
7
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7Send villagers 18 through 20 to wood, reaching 10 lumberjacks; do not add another Lumber Camp before the Castle click
+3

20
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8Research Loom at 20 villagers
20
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9Click Feudal Age after Loom; continue Fishing Ship production until you have 7 ships in Dark Age
20
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Übergang zur Feudalzeit
10When the boars run out during the Feudal transition, send 3 hunters to gold and keep 6 villagers on sheep
3


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11At roughly 60% of the Feudal transition, use one shepherd to build the Barracks so it finishes with the age-up
20
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Feudalzeit
12On reaching Feudal Age, create 2 villagers and send both to sheep
+2

22
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13Build a Blacksmith with 1 villager and a Stable with 2 shepherds; if 350 wood is not ready, build the Blacksmith first and use 3 villagers on the Stable afterward
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14Click Castle Age before 11:00 once both Feudal buildings are complete; the original written build ends here
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Übergang zur Ritterzeit
15After the buildings are paid for, resume Fishing Ship production toward 10–12 ships and research
Doppelaxt
DoppelaxtFeudalzeitHolzfällerlagerVerbessert das Holzsammeln der Dorfbewohner.
50
100 during the Castle transition.
22
10
9
3
0
Ritterzeit
16With the Stable route, research Bloodlines during the transition when affordable, then open Castle Age with Knights and a Monastery for relic control
22
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17Research
Bügelsäge
BügelsägeRitterzeit · Feudalzeit für BurgunderHolzfällerlagerVerbessert das Holzsammeln der Dorfbewohner weiter.
100
150 and
Kiemennetze
KiemennetzeRitterzeit · Feudalzeit für BurgunderHafenFischereischiffe sammeln 25 % schneller Nahrung.
125
100 as the economy stabilizes; use the Knight timing to secure relics and additional ponds.
22
10
9
3
0
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.

Survivalist