Black Forest Fish Boom

Spezialstrategie23 Schritte100–110 Bevölkerung bei 22:00

Deine Timings für diese Build Order

Richtwert: Feudalzeit bei 11:20 (25 Dorfbewohner, Dorfzentrum ohne Leerlauf)

Build-Ablauf

Dunkle Zeit

  1. 1

    Send the first 6 villagers to sheep under the Town Center

    Start+6

    60600
  2. 2

    Send villagers 7 through 11 to one Lumber Camp

    +5

    115600
  3. 3

    Villager 12 builds the Dock on the safest useful pond edge, then gathers wood

    +1

    126600
  4. 4

    Produce Fishing Ships continuously up to 4–5 in Dark Age and add houses before either production building is blocked

  5. 5

    Villager 13 lures the first boar

    +1

    136700
  6. 6

    Send the next 3 villagers to hunt under the Town Center

    +3

    1661000
  7. 7

    Villager 17 lures the second boar; take safe extra boars only after the wall position is controlled

    +1

    1761100
  8. 8

    Send villagers 18 through 21 to hunt; skip berries when three boars and deer cover the Fast Castle food

    +4

    2161500
  9. 9

    Send villagers 22 through 25 to a second Lumber Camp

    +4

    25101500
  10. 10

    Move 2 wood villagers to gold and click Feudal Age at 25 villagers; research Loom only when the wall or lures require it

    2

    2581520

Übergang zur Feudalzeit

  1. 11

    During the Feudal transition, finish securing the gap without idling the Dock or delaying the age-up

Feudalzeit

  1. 12

    On reaching Feudal Age, train 2 villagers and send them to wood

    +2

    27101520
  2. 13

    Build a Market with 2 wood villagers and a Blacksmith with 1; keep mining the normal 200 gold while learning the build

    27
  3. 14

    Click Castle Age as soon as both buildings and 800 food / 200 gold are ready; a clean one-pond version lands around 15:40–16:10

    27

Übergang zur Ritterzeit

  1. 15

    After clicking Castle, research Doppelaxt and Kiemennetze; place Fish Traps as shore fish expires and never let the current ships idle.

  2. 16

    Move villagers from exhausted hunt to wood, keeping only enough on food and gold to avoid delaying Castle Age

Ritterzeit

  1. 17

    On reaching Castle Age, add 2 Town Centers on separate woodlines and research Bügelsäge.

  2. 18

    Rally all three Town Centers to wood at first and maintain uninterrupted Villager production

  3. 19

    Add Docks 2 through 4 progressively; add the fifth only when every new Fishing Ship can immediately build a Fish Trap

  4. 20

    Pair every queued Fishing Ship with 100 wood for its trap; stop ship production before either Town Centers or existing ships become idle

  5. 21

    Research Schubkarre after three-Town-Center production is stable; avoid farms until Schwerer Pflug while the fish economy remains healthy.

  6. 22

    Practice targets: roughly 70–75 population at 20:00, 100–110 at 22:00 and 125–145 at 24:00

  7. 23

    Choose the military and Imperial timing from the civilization and frontline; the fish boom is the economy engine, not the final game plan

Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.

Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.