3 Scouts → Fast Castle
Standard22 SchritteZeitalter-Klick bei 33–35 Pop, 20 Dorfbewohnern
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 9:15 (20 Dorfbewohner, Dorfzentrum ohne Leerlauf)
Build-Ablauf
Dunkle Zeit
1Build the 2 starting houses with the initial villagers, then establish the first 6 villagers on sheep under the Town Center
Start+6

6
0
6
0
0
2Send villagers 7 through 9 to wood and build a Lumber Camp
+3

9
3
6
0
0
3Villager 10 lures the first boar; finish the current sheep before switching the food villagers
+1

10
3
7
0
0
4Send villagers 11 and 12 to food under the Town Center
+2

12
3
9
0
0
5At 13 population, take one food villager to build 2 houses, then return it to food
12
6Send the next 4 villagers to berries and build a Mill
+4

16
3
13
0
0
7Lure the second boar before the first one runs out so food remains under the Town Center
8Send villager 17 to food and villagers 18 through 20 to wood; seed 1 Dark Age farm and research Loom
+3
+1
20
6
14
0
0
9Click Feudal Age at 21 population: 20 villagers plus the starting Scout
20
6
14
0
0
10During the transition, move 2 food villagers to wood, then build a Barracks and a house
2


20
8
12
0
0
11Queue 2 villagers before reaching Feudal and rally them to straggler trees
Feudalzeit
12On reaching Feudal Age, build a Stable with 2 villagers and research Double-Bit Axe and Horse Collar
20
8
12
0
0
13Produce exactly 3 new Scouts, then stop Stable production: the starting Scout makes this a group of 4
14Move out as one group, avoid Spearmen and Town Center fire, and use the threat to finish walling your own base
15Send villagers 21 through 24 to straggler trees and turn them into farmers as soon as each 60 wood is available
+4

24
8
16
0
0
16Stabilize at 10–12 farms; do not buy Bloodlines, Forging or additional Scouts before the Castle click
17Send villagers 25 through 29 to gold and build a Mining Camp; stop adding farms once roughly 400 food is banked
+5

29
8
16
5
0
18Build a Blacksmith with one walling villager and click Castle Age as soon as 800 food and 200 gold are secured
29
8
16
5
0
19During the Castle transition, move 2–3 exhausted hunt or berry villagers to wood, reach 6 on gold and keep the rest on farms
2

1

29
10
13
6
0
20Add the second Stable during the transition only if you can still queue a Knight immediately on reaching Castle Age
Ritterzeit
21On reaching Castle Age, queue the first Knight immediately; add Bloodlines after the first units rather than delaying the initial power spike
22Use the surviving Scouts for vision and surrounds while the Knights raid; add a Town Center only after military production is stable
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.
Sitaux