Ethiopian 20-Pop Archer Rush

Spezialstrategie19 SchritteZeitalter-Klick bei 20 Pop, 19 Dorfbewohnern

Deine Timings für diese Build Order

Richtwert: Feudalzeit bei 8:50 (19 Dorfbewohner, Dorfzentrum ohne Leerlauf)

Build-Ablauf

Dunkle Zeit

  1. 1

    Send the 6 starting villagers to sheep

    Start+6

    60600
  2. 2

    Send villagers 7 through 9 to wood and build a Lumber Camp

    +3

    93600
  3. 3

    Villager 10 lures the first boar; move the original 6 sheep villagers onto it

    +1

    103700
  4. 4

    Send villagers 11 through 13 to sheep; use one wood villager to build the next house, then return to wood

    +3

    1331000
  5. 5

    Send villagers 14 through 16 to boar and lure the second boar with an existing food villager

    +3

    1631300
  6. 6

    Send villager 17 to gold and build a Mining Camp

    +1

    1731310
  7. 7

    Send villagers 18 and 19 to sheep, research Loom, then click Feudal Age at 20 population

    +2

    1931510
  8. 8

    During the transition, move 6 food villagers to the main woodline

    6

    199910
  9. 9

    Move 5 more food villagers to straggler trees; one remaining food villager builds a house and then a Barracks

    51Aufgabe

    1914310
  10. 10

    When the final sheep are exhausted, send those 3 villagers to stragglers as well

    3

    1917010
  11. 11

    Just before Feudal Age, send 4 straggler villagers to berries and 1 to build the Mill; send another straggler villager to join the Barracks builder

    41Aufgabe

    1912410

Feudalzeit

  1. 12

    On reaching Feudal Age, use the 2 Barracks builders to make 2 Archery Ranges and research Double-Bit Axe immediately

    Notiz des Autors: The Ethiopian age-up bonus supplies 100 food and 100 gold at this exact moment.

    1912410
  2. 13

    Send the next 5 villagers to gold; after the ranges finish, send 1 range builder to gold for 7 on gold total

    +6

    2412470
  3. 14

    The other range builder makes houses, small walls and a Blacksmith; begin continuous Archer and Villager production as each range completes

  4. 15

    Turn 2 straggler villagers into farmers, then send every new villager after the seventh gold miner to farms

    2

    2410670
  5. 16

    Move out with the first Archer mass even if Fletching is not finished; preserve the Archers and keep both ranges producing behind the attack

  6. 17

    Research Fletching as the farm economy comes online; add a few Skirmishers only when the opposing Archer or Skirmisher mass requires them

  7. 18

    Keep adding farms and houses. Around 16 minutes, consider Wheelbarrow, then rebalance toward the Castle Age click without sacrificing the surviving Archer mass

Ritterzeit

  1. 19

    AoE Buddy follow-up: on reaching Castle Age, use the new 100 food and 100 gold to accelerate Crossbowman and Bodkin Arrow; surviving Spearmen also upgrade to Pikemen for free

    Notiz des Autors: Morley’s video ends with the Feudal farm setup and Castle preparation. This final step is an explicitly labelled civilization-specific continuation.

Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.

Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.