Fast Castle → Organ Guns
Spezialstrategie22 SchritteZielpopulation: 22+0–2
Build-Ablauf
Dunkle Zeit
1Queue villagers immediately. Build two houses with the 3 starting villagers, then send all 3 to sheep
Start+3

3
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3
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2Send villagers 4 through 6 to sheep
+3

6
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3Use villager 7 to lure the first boar
+1

7
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7
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4Send villagers 8 through 11 to wood. Villager 8 builds the lumber camp; villager 9 builds two houses and at most 5 palisade tiles back to the Town Center before joining wood
+4

11
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7
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5Send villagers 12 through 16 to boar, deer or sheep under the Town Center. Lure the second boar around villager 11 and avoid unnecessary food decay
+5

Notiz des Autors: Keep at least 6 villagers on a dead boar and 3 on a dead deer before opening another food source.
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12
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6Villager 17 builds a mill on berries. Move 4 villagers from food under the Town Center to berries, then send villager 18 there for 6 on berries total
+2

Notiz des Autors: Delay the transfer from hunt if moving now would waste too much food to decay.
18
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14
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7Villager 19 builds a mining camp on your safest stone. Send villagers 19 through 22 plus 2 villagers from food under the Town Center to stone
+4
2

Notiz des Autors: The safest stone matters more than the closest stone because the castle is the entire strategy.
22
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12
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6
8Keep the base extremely compact: small-wall the wood and stone and use the resource camps as part of the enclosure
22
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9Research Loom, then click Feudal Age
22
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Feudalzeit
10Against Men-at-Arms or archers, build a defensive tower covering the stone and overload the protected stone rather than surrendering it
11Build the market with 2 villagers and the blacksmith with 1. Make up to 2 Feudal villagers only when safe; make none under heavy pressure
12Use the market to force the Castle click. Under Feudal pressure, usually sell 100 stone and 100 wood. Against another Fast Castle, sell 300 stone and 100 wood, then buy 100 food
13If stone access was badly damaged, do not sell stone: sell roughly 300 wood or food instead, accept a later click and preserve the 650 stone required for the castle
14Click Castle Age. The target state is Castle Age by 14:30 or earlier, 650 stone, 20+ surviving villagers and enough resources banked for the first units
15During the Castle transition, keep mining until 650 stone and preserve the compact walls. Villager fights are acceptable if they keep the opponent away from berries and stone
Ritterzeit
16On reaching Castle Age, use the stone miners to place a defensive castle that protects both stone and wood whenever possible
17Shift the economy toward wood and gold and produce Organ Guns continuously. Sell food when a critical military tool is missing instead of growing the economy
18Circle an open base and deny wood, gold, berries and farms. Break palisades while denying re-walls; if the opponent is stonewalled, make the 3rd or 4th castle unit a Petard
19Against extended Feudal and defensive towers, camp with 2 mutually covering Organ Guns and add a Siege Workshop. Prefer a Mangonel normally; use Rams when urgently forcing the Town Center
20Once the opponent reaches Castle Age, usually open a Monastery: research Sanctity, then idle the castle and sell wood if necessary to afford Redemption and convert enemy Mangonels
21Against defensive monks, add Rams quickly and send one repair villager with the push. Keep monks from repairing the Town Center while the Rams attack
22Resume farms and villager production only when the push already has every tool it needs. This is an all-in timing attack: do not boom while a missing unit or technology would decide the game
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.
Red Phosphorus