Khmer Fast Castle: Knights & Scorpions
Spezialstrategie21 SchritteZeitalter-Klick bei 23 Pop, 22 Dorfbewohnern
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 10:05 (22 Dorfbewohner, Dorfzentrum ohne Leerlauf)
Build-Ablauf
Dunkle Zeit
1Send the 6 starting villagers to sheep and queue villagers immediately
Start+6

6
0
6
0
0
2Send villagers 7 through 9 to a woodline near the gold and build the lumber camp
+3

Notiz des Autors: Build a house one tile behind the lumber camp so it can serve as a Khmer garrison point later.
9
3
6
0
0
3Send the next 6 villagers to berries and build a mill
+6

15
3
12
0
0
4Bring in both boars, then push deer once the sheep and boars are secured
15
3
12
0
0
5Seed 2 farms as soon as the wood is available
15
3
12
0
0
6Send villagers 16 through 18 to food under the Town Center
+3

18
3
15
0
0
7Send villagers 19 through 22 to gold and build the mining camp
+4

22
3
15
4
0
8Click Feudal Age at 23 population
22
3
15
4
0
9During the Feudal transition, collect exactly 50 stone with 5 food villagers, then return them to food
5


22
3
10
4
5
10Wall the woodline and gold with roomy palisades; include a house in each enclosure for garrisoning
5


22
3
15
4
0
Feudalzeit
11On reaching Feudal Age, click Castle Age immediately without constructing Feudal buildings
22
3
15
4
0
12Pull the berries villagers back to safe straggler trees and rebalance to 10 on wood and 6 on gold
7

2

22
10
6
6
0
13Build one defensive tower on the woodline and one on the gold, both inside the walls
22
10
6
6
0
14Research Double-Bit Axe and build a Stable during the Castle transition
22
10
6
6
0
15Send one villager forward to the side of the enemy base for a hidden Siege Workshop; build it at home if the villager is denied
22
10
6
6
0
Ritterzeit
16Reach Castle Age around 13:15, complete the forward Siege Workshop and start Knights immediately
22
10
6
6
0
17Produce Scorpions continuously and add Knights whenever resources allow
22
10
6
6
0
18Rally new villagers to straggler trees, then use the extra wood to add farms; move the Town Center rally to gold when gold runs low
22
10
6
6
0
19Bring one repair villager with the push and keep Knights and Scorpions in separate control groups
20Attack exposed villagers and idle the enemy economy; do not waste the timing trying to destroy the Town Center
21Add a Monastery to heal Knights, a Blacksmith and Bloodlines as the rush stabilizes; add a Ram if walls or buildings stop the push
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.

Sitaux