Man-at-Arms Rush
Standard19 SchritteZeitalter-Klick bei 20 Pop, 19 Dorfbewohnern
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 8:50 (19 Dorfbewohner, Dorfzentrum ohne Leerlauf)
Build-Ablauf
Dunkle Zeit
1Build the starting houses, then establish the first 6 villagers on sheep
Start+6

6
0
6
0
0
2Send villagers 7 through 9 to wood and build a Lumber Camp
+3

9
3
6
0
0
3Villager 10 lures the first boar; finish the current sheep before switching the food villagers
+1

10
3
7
0
0
4At 12 population, take one food villager to build 2 houses by the woodline, then send it to wood
+1

11
4
7
0
0
5Send the next 4 villagers to berries; use extra herdables first when the map provides them
+4

15
4
11
0
0
6Lure the second boar in time to keep food under the Town Center
7Send the next 3 villagers to food under the Town Center
+3

18
4
14
0
0
8Villager 19 builds the Barracks; force-drop food and click Feudal Age at 20 population
19
4
14
0
0
9During the transition, move to 8 on wood, 3 on gold, 4 on berries and the rest on food
+1
4
2

19
8
8
3
0
10Produce 3 Militia during the transition, make the next house and send the group forward
11Rally new villagers to straggler trees so they can become farmers without disturbing the fixed economy
Feudalzeit
12On reaching Feudal Age, build an Archery Range, research Man-at-Arms and begin producing Archers
19
8
8
3
0
13Attack with the Men-at-Arms as one group; preserve them so the first Archers can join the pressure
14Seed up to 4 farms, then research Double-Bit Axe before adding more farms
15Build a Blacksmith, finish the walls and research Fletching; a brief pause in Archer production is acceptable
16Resume the cycle of villagers, Archers and farms while microing the army
17At roughly 400 banked food, stop adding farms and rally to gold for the Castle Age click
18Once fully walled, preserve the ranged mass at home if the first attack is no longer safe
19During the Castle transition, refresh farms and Lumber Camps, research Horse Collar and prepare Crossbowman or a Knight switch according to the opponent
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.
Sitaux