Man-at-Arms Rush

Standard19 SchritteZeitalter-Klick bei 20 Pop, 19 Dorfbewohnern

Deine Timings für diese Build Order

Richtwert: Feudalzeit bei 8:50 (19 Dorfbewohner, Dorfzentrum ohne Leerlauf)

Build-Ablauf

Dunkle Zeit

  1. 1

    Build the starting houses, then establish the first 6 villagers on sheep

    Start+6

    60600
  2. 2

    Send villagers 7 through 9 to wood and build a Lumber Camp

    +3

    93600
  3. 3

    Villager 10 lures the first boar; finish the current sheep before switching the food villagers

    +1

    103700
  4. 4

    At 12 population, take one food villager to build 2 houses by the woodline, then send it to wood

    +1

    114700
  5. 5

    Send the next 4 villagers to berries; use extra herdables first when the map provides them

    +4

    1541100
  6. 6

    Lure the second boar in time to keep food under the Town Center

  7. 7

    Send the next 3 villagers to food under the Town Center

    +3

    1841400
  8. 8

    Villager 19 builds the Barracks; force-drop food and click Feudal Age at 20 population

    1941400
  9. 9

    During the transition, move to 8 on wood, 3 on gold, 4 on berries and the rest on food

    +142

    198830
  10. 10

    Produce 3 Militia during the transition, make the next house and send the group forward

  11. 11

    Rally new villagers to straggler trees so they can become farmers without disturbing the fixed economy

Feudalzeit

  1. 12

    On reaching Feudal Age, build an Archery Range, research Man-at-Arms and begin producing Archers

    198830
  2. 13

    Attack with the Men-at-Arms as one group; preserve them so the first Archers can join the pressure

  3. 14

    Seed up to 4 farms, then research Double-Bit Axe before adding more farms

  4. 15

    Build a Blacksmith, finish the walls and research Fletching; a brief pause in Archer production is acceptable

  5. 16

    Resume the cycle of villagers, Archers and farms while microing the army

  6. 17

    At roughly 400 banked food, stop adding farms and rally to gold for the Castle Age click

  7. 18

    Once fully walled, preserve the ranged mass at home if the first attack is no longer safe

  8. 19

    During the Castle transition, refresh farms and Lumber Camps, research Horse Collar and prepare Crossbowman or a Knight switch according to the opponent

Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.

Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.