Generic 19-pop Hybrid Opening

Standard12 Schritte19–20 Bevölkerung + 3 Fischereischiffe

Deine Timings für diese Build Order

Richtwert: Feudalzeit bei 8:25 (18 Dorfbewohner, Dorfzentrum ohne Leerlauf)

Build-Ablauf

Dunkle Zeit

  1. 1

    Place the first 6 villagers on food, bringing in boar or deer as soon as they are found

    Start+6

    60600
  2. 2

    Send the next 4 villagers to wood and build a Lumber Camp

    +4

    104600
  3. 3

    Send the next villager toward the pond. Use a lumberjack for the next house and force-drop wood as needed to reach 150 for the Dock

    +1

    114700
  4. 4

    Build the Dock, small-wall the dock villager when possible, and produce Fishing Ships continuously

  5. 5

    Grow to 7 villagers on wood, then send the remaining Dark Age villagers to hunt or food under the Town Center

    +3+4

    1871100
  6. 6

    After the third Fishing Ship is queued, research Loom and click Feudal at 19 population if execution is clean; 20 population is acceptable

    1871100

Übergang zur Feudalzeit

  1. 7

    During Loom, send 1 villager across the map toward the opponent’s pond to contest or place a dock

  2. 8

    Rebalance during the transition toward 13 on wood, 4 on gold and 1 forward; the Fishing Ships provide most of the food income

    641Aufgabe

    1813040

Feudalzeit

  1. 9

    On reaching Feudal, research Double-Bit Axe and queue 2 Fire Galleys immediately when the opponent already has a dock in the contested pond

    1813040
  2. 10

    If land aggression is coming, add a Barracks for Spearmen. Otherwise an Archery Range is the natural follow-up because the economy is already on wood and gold

  3. 11

    Keep spending wood on houses and Fishing Ships; add a Mill before the Market, then use the strong fish economy to click Castle quickly

Ritterzeit

  1. 12

    A ranged continuation aims for 8–10 Crossbowmen at the Castle timing; avoid an automatic 3-TC boom because the fish already represents extra economy

Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.

Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.