Generic 19-pop Hybrid Opening
Standard12 Schritte19–20 Bevölkerung + 3 Fischereischiffe
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 8:25 (18 Dorfbewohner, Dorfzentrum ohne Leerlauf)
Build-Ablauf
Dunkle Zeit
1Place the first 6 villagers on food, bringing in boar or deer as soon as they are found
Start+6

6
0
6
0
0
2Send the next 4 villagers to wood and build a Lumber Camp
+4

10
4
6
0
0
3Send the next villager toward the pond. Use a lumberjack for the next house and force-drop wood as needed to reach 150 for the Dock
+1

11
4
7
0
0
4Build the Dock, small-wall the dock villager when possible, and produce Fishing Ships continuously
5Grow to 7 villagers on wood, then send the remaining Dark Age villagers to hunt or food under the Town Center
+3
+4
18
7
11
0
0
6After the third Fishing Ship is queued, research Loom and click Feudal at 19 population if execution is clean; 20 population is acceptable
18
7
11
0
0
Übergang zur Feudalzeit
7During Loom, send 1 villager across the map toward the opponent’s pond to contest or place a dock
8Rebalance during the transition toward 13 on wood, 4 on gold and 1 forward; the Fishing Ships provide most of the food income
6

4
1
Aufgabe
18
13
0
4
0
Feudalzeit
9On reaching Feudal, research Double-Bit Axe and queue 2 Fire Galleys immediately when the opponent already has a dock in the contested pond
18
13
0
4
0
10If land aggression is coming, add a Barracks for Spearmen. Otherwise an Archery Range is the natural follow-up because the economy is already on wood and gold
11Keep spending wood on houses and Fishing Ships; add a Mill before the Market, then use the strong fish economy to click Castle quickly
Ritterzeit
12A ranged continuation aims for 8–10 Crossbowmen at the Castle timing; avoid an automatic 3-TC boom because the fish already represents extra economy
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.

Survivalist