Marketplace

Marketplace.rms
You have conquered a great trading post, but enemy soldiers are also looking to benefit from this impressive victory. Use the markets to gain an advantage and vanquish the opposition.
Official in-game description
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

2,590food on average
  • SheepHerdables60023 %
  • Wild BoarMain hunt68026 %
  • DeerSecondary hunt56022 %
  • Forage BushBerries75029 %
Analysed replays

Gold and stone

Gold

MainGold MineGold MineGold MineGold MineGold MineGold MineGold Mine7
SecondaryGold MineGold MineGold MineGold Mine4
SecondaryGold MineGold MineGold MineGold Mine4

Stone

MainStone MineStone MineStone MineStone MineStone Mine5
SecondaryStone MineStone MineStone MineStone Mine4
Analysed replays

Scenery variants (biomes)

Herdables

SheepPigGoose6100 %

Main hunt

Wild Boar2100 %

Secondary hunt

DeerIbex4100 %
Analysed replays

Relics by game size

1v15
Analysed replays

How long the food lasts

19.8 min6 vils11.9 min10 vils7.9 min15 vils6.0 min20 vils

The 2,590 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

Wood

Tree
~9,400 wood within 20 tiles of the Town Center
Trees in reach94
Trees, Arabia157
1st forest14 tiles
2nd forest16 tiles
1st forest, Arabia12 tiles

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.

Analysed replays

Predators

0 on the map

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

70 tiles
Marketplace70
Arabia75
Arena89
Black Forest79
Nomad81
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold2-3 piles, 6-10 mines
Stone2-3 piles, 6-10 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Similar maps

Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.

Map sheets

Biomes and scenery

Oaks · 100 %
  • Trees : Oaks, Autumn oaks, Birches
  • Herdables
  • Sheep40 %
  • Pig40 %
  • Goose20 %
  • Main hunt
  • Wild Boar100 %
  • Secondary hunt
  • Deer80 %
  • Ibex20 %
Share of the 5 games of this biome where each animal is on the map.

A single scenery over the 5 analysed games: here is what spawns with it.

Analysed replays

III. Games on this map

Popularity over time

0.0 %0.0 %1.9 %0.0 %0.0 %2.2 %0.0 %0.0 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.