Khmer 18-pop Fast Scouts → Knights

Spezialstrategie13 SchritteZeitalter-Klick bei 18 Pop, 17 Dorfbewohnern

Deine Timings für diese Build Order

Richtwert: Feudalzeit bei 8:00 (17 Dorfbewohner, Dorfzentrum ohne Leerlauf)

Build-Ablauf

Dunkle Zeit

  1. 1

    Place the first 6 villagers on sheep; the Khmer opening deliberately delays the Lumber Camp

    Start+6

    60600
  2. 2

    Build a Mill and establish 4 villagers on berries while the remaining villagers stay on sheep and boar

    +4

    1001000
  3. 3

    Lure both boars and keep almost every new villager on food until the click; this version does not require deer

  4. 4

    Send the final 2 Dark Age villagers to wood and click Feudal at 18 population

    +2+5

    1721500

Übergang zur Feudalzeit

  1. 5

    During the transition, move villagers aggressively to wood until 9 are chopping and leave about 5 finishing food under the Town Center

    73Aufgabe

    179500

Feudalzeit

  1. 6

    Build the delayed Lumber Camp, then use 2–3 villagers to place the Stable immediately on reaching Feudal

    179500
  2. 7

    Research Double-Bit Axe and produce the first 4 Scouts continuously; the group should reach the opponent before 11:00

    +1+2

    1710700
  3. 8

    Research Horse Collar after the first Scout queue, then seed farms continuously while maintaining roughly 10 on wood

    1710700
  4. 9

    Continue toward 8 Scouts only if they can still raid or win map control; use houses to protect the key resources

  5. 10

    When berries expire, send 4 foragers to gold and turn the rest of the food economy into farms

    +5+4

    26101240
  6. 11

    Grow toward 18–20 farms, research Wheelbarrow around 16–17 farms, and take Bloodlines when the Scouts will keep fighting

    +8

    34102040
  7. 12

    Click Castle Age directly, Khmer need no Blacksmith or Market, then add a second Stable during the transition

Ritterzeit

  1. 13

    On reaching Castle Age, upgrade Light Cavalry if the Scouts survived and produce Knights from 2 Stables; add Town Centers only after military production is secure

Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.

Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.