MegaRandom

megarandom.rms2
measured on replays site statistics calculated from game values

I. Starting resources

Fishing

Shore fish0-32
Deep-water fish0-38
Whales0

On the whole map, from the poorest to the richest game (9 games out of 10).

Analysed replays

Predators

0-5 on the map

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

78 tiles
Megarandom78
Arabia75
Arena89
Black Forest79
Nomad81
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold0-20 piles, 0-42 mines
Stone1-9 piles, 4-18 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Biomes and scenery

13 %Dragon trees
  • Dragon trees13 %
  • Pines10 %
  • Rainforest10 %
  • Acacias10 %
  • Bamboo10 %
  • Oaks10 %
  • Dead trees8 %
  • Birches8 %
  • Snowy oaks8 %
  • Jungle8 %
  • Italian pines5 %

Scenery recognised by the most common tree species, over 40 analysed games. Hover a biome to see what spawns with it.

Analysed replays

III. Games on this map

Popularity over time

9.5 %5.1 %8.7 %9.2 %9.1 %4.8 %0.0 %0.0 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.