Aldeano 5025,0 s 1 1 centro urbano Caballero 60 7530,0 s 2 2 establos Aldeanos necesarios 27 aldeanos trabajando
Granjeros 360 por minuto · 23,5/min cada uno 16 15,3 Leñadores 0 por minuto · 29,5/min cada uno 0 Mineros de oro 300 por minuto · 27,8/min cada uno 11 10,8 Mineros de piedra 0 por minuto · 29,9/min cada uno 0 16 granjas que mantener ocupadas.
Contar la resiembraBonificaciones de Coreanos incluidas
Stone miners work +20% faster Ranged Soldiers and Infantry cost -50% wood Warships cost -20% wood Technology missing from the tree: Crop Rotation Cómo se calcula Rendimientos medidos en nuestro motor de juego (copia fiel del motor de AoE2): 1680 escenarios lanzados desde el inicio de 9 partidas clasificatorias reales recientes (Arabia, Arena y un 3.er mapa), grupos de aldeanos realistas durante 10 a 25 minutos, tecnologías económicas de la edad hechas, agotamiento de recursos, resiembra de granjas y límite de crecimiento de las granjas (0,4 de comida por segundo) incluidos. Colocación optimizada: granjas pegadas al centro urbano o al molino, campamentos pegados al recurso; media: 1 a 2 casillas más. Las bonificaciones de civ y las tecnologías desmarcadas se aplican en proporción, según las reglas del juego. Medido el 2026-10-25.
Work rates read from the game data file: the role's villager unit work rate × its gather task value × the player's gather multiplier. Each age assumes every economy technology available to the civ in that age is researched, and the civ bonuses of that age are active. Effective rate = carry / (carry / work rate + 2 × distance / walking speed), with no drop-off time (the game has none). Default one-way distances in tiles: farmer 1.5 (farm next to the mill or Town Center) plus 3 walks between the 4 stops of a farm (walkable farms, mean distance between two tiles of a 3 × 3 farm); shepherd 1 (sheep under the Town Center); hunter 1.5; forager 1 (mill next to the bushes); shore fisherman 1.5; lumberjack 2; gold and stone miners 1. These distances will later be measured in our engine on real maps. Unit costs and training times include civ bonuses and per-age discounts, times divided by the building's work rate (team bonuses included); optional military technologies (Conscription, Supplies, unique technologies) are not counted.
Datos del juego: versión VER 8.9 (2026-10-12).
Particularidades económicas de las civs Lo que cada civ cambia en la recolección y la producción, y cómo lo cuenta la calculadora. Haz clic en una civ para elegirla. Coreanos Stone miners work +20% faster Incluido · Counted in the role's gathering rates. Ranged Soldiers and Infantry cost -50% wood Incluido · Counted in unit cost and training time. Warships cost -20% wood Incluido · Counted in unit cost and training time. Ausentes del árbol : Crop Rotation Incluido Armenios Mule Cart technology effects +40% Incluido · Counted in the role's gathering rates. Ausentes del árbol : Two-Man Saw, Crop Rotation, Stone Shaft Mining Incluido Aztecas Villagers carry +3 Incluido · Counted in the role's gathering rates. Military Units train +15% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Bengalíes Town Centers spawn 2 Villagers when the next Age is reached Aún no incluido · Not counted in the calculator. Ausentes del árbol : Stone Shaft Mining Incluido Bereberes Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age Incluido · Counted in the role's gathering rates. Stable Units cost -15/20% in Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Birmanos Lumber Camp technologies free Incluido · The technology is always checked. Ausentes del árbol : Stone Shaft Mining Incluido Bizantinos Camel Riders, Skirmishers and Spearman-line cost -25% Incluido · Counted in unit cost and training time. Bohemios Mining Camp technologies free Incluido · The technology is always checked. Counted in the role's gathering rates. Markets work +80% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Crop Rotation Incluido Borgoñeses Economic upgrades available one age earlier and cost -40% food Incluido · Economy technologies are offered one age earlier. Technology cost: no effect on gathering rates. Britanos Shepherds work +25% faster Incluido · Counted in the role's gathering rates. Archery Ranges work +10% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Búlgaros Ausentes del árbol : Two-Man Saw Incluido Celtas Lumberjacks work +15% faster Incluido · Counted in the role's gathering rates. Siege Workshops work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Two-Man Saw, Crop Rotation Incluido Chinos Farms +10% food Incluido · Counted in the farms' food. Ausentes del árbol : Crop Rotation Incluido Cumanos Ausentes del árbol : Stone Shaft Mining Incluido Daneses Fishing Ships and Villagers drop off +5% food Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Two-Man Saw, Crop Rotation Incluido Dravídicos Fishermen and Fishing Ships carry +15 Incluido · Counted in the role's gathering rates. Siege Weapons cost -33% wood Incluido · Counted in unit cost and training time. Ausentes del árbol : Crop Rotation, Gold Shaft Mining, Stone Shaft Mining Incluido Eslavos Farmers work +15% faster Incluido · Counted in the role's gathering rates. Counted in the farms' growth rate, which caps the farmer. Siege Workshop Units cost -15% Incluido · Counted in unit cost and training time. Ausentes del árbol : Stone Shaft Mining Incluido Españoles Ausentes del árbol : Crop Rotation, Gold Shaft Mining Incluido Etíopes Ausentes del árbol : Crop Rotation Incluido Francos Foragers work +15% faster Incluido · Counted in the role's gathering rates. Mill technologies free Incluido · The technology is always checked. Ausentes del árbol : Two-Man Saw, Stone Shaft Mining Incluido Georgianos Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate Aún no incluido · Not counted in the calculator. Ausentes del árbol : Two-Man Saw, Gold Shaft Mining Incluido Godos Hunters carry +15; hunted animals last +20% longer Incluido · Counted in the role's gathering rates. Infantry costs -15/20/25/30% in Dark/Feudal/Castle/ Incluido · Counted in unit cost and training time. Barracks work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Gold Shaft Mining Incluido Gurjara Can garrison livestock in Mills to passively produce food Aún no incluido · Not counted in the calculator. Camel and Elephant Units train +25% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Hunos Cavalry Archers cost -10/20% in Castle/Imperial Age Incluido · Counted in unit cost and training time. Stables work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Inca Military Units cost -15/20/25/30% food in Dark/Feudal/Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Indostanos Villagers cost -8/13/18/23% in Dark/Feudal/Castle/ Incluido · Counted in unit cost and training time. Unique technology Grand Trunk Road: Gold miners: work rate +10% Incluido · Counted in the role's gathering rates. Ausentes del árbol : Crop Rotation Incluido Italianos Gunpowder Units cost -20% Incluido · Counted in unit cost and training time. Fishing Ships cost -15% Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Japoneses Mills, Lumber- and Mining Camps cost -50% Aún no incluido · Not counted in the calculator. Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP Aún no incluido · Not counted in the calculator. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Jemeres Farmers don't require Mills or Town Centers to drop off food Incluido · The farmer never drops off: food counts as it is gathered, and it moves stop 4 times per load without walking to a mill. Ausentes del árbol : Two-Man Saw Incluido Kitán Pastures replace Farms Aún no incluido · Pastures are not modeled; the farm technologies are missing. Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Lituanos Monasteries work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Gold Shaft Mining Incluido Magiares Scout Cavalry-line costs -15% Incluido · Counted in unit cost and training time. Mounted Archers train +25% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Stone Shaft Mining Incluido Malayos Battle Elephants cost -25/35% in Castle/Imperial Age Incluido · Counted in unit cost and training time. Fish Traps cost -33% and provide +200% food Aún no incluido · Not counted in the calculator. Ausentes del árbol : Two-Man Saw Incluido Malíes Villagers drop off +10% more gold Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Two-Man Saw Incluido Mapuches Foragers drop off +25% food Incluido · Resource added at drop-off, in proportion to the load. Settlements can train Spearman-line and Skirmishers Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Maya Resources last +15% longer Incluido · Counted in the role's gathering rates. Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Mongoles Hunters work +40% faster Incluido · Counted in the role's gathering rates. Ausentes del árbol : Two-Man Saw, Crop Rotation Incluido Muiscas Natural gold sources last +15% longer Incluido · Counted in the role's gathering rates. Persas Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age Incluido · Unit training time divided by the building's work rate. Polacos Stone Miners generate gold in addition to stone Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Two-Man Saw, Gold Shaft Mining Incluido Portugueses Foragers generate wood in addition to food Incluido · Resource added at drop-off, in proportion to the load. All units cost -20% gold Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Romanos Villagers gather, build, and repair +5% faster Incluido · Counted in the role's gathering rates. Counted in the farms' growth rate, which caps the farmer. Scorpions cost -50% gold Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw, Stone Shaft Mining Incluido Sajones Mills, Lumber- and Mining Camps provide +35 food and +10 stone when built Aún no incluido · Not counted in the calculator. Ausentes del árbol : Stone Shaft Mining Incluido Sarracenos Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Shu Lumberjacks generate food in addition to wood Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Sicilianos Farm upgrades provide +125% additional food Incluido · Counted in the farms' food. Transport Ships +5 line of sight and cost -50% Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Tártaros Livestock animals last +50% longer Incluido · Counted in the role's gathering rates. Ausentes del árbol : Two-Man Saw, Stone Shaft Mining Incluido Teutones Farms cost -40% Incluido · Counted in the role's gathering rates. Ausentes del árbol : Gold Shaft Mining Incluido Tupís Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Turcos Gold miners work +25% faster Incluido · Counted in the role's gathering rates. Gunpowder Units train +25% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Varegos Shepherding, fishing, and hunting also generate gold Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Gold Shaft Mining Incluido Vietnamitas Economic upgrades cost no wood and research +100% faster Incluido en parte · Technology cost: no effect on gathering rates. Ausentes del árbol : Gold Shaft Mining Incluido Vikingos Wheelbarrow, Hand Cart free Incluido · The technology is always checked. Warships cost -10/15/20% in Feudal/Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Stone Shaft Mining Incluido Wei Receive one free Villager for each economic upgrade researched Aún no incluido · Not counted in the calculator. Traction Trebuchets and Lou Chuans cost -25% Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Wu Ausentes del árbol : Crop Rotation Incluido Yurchen Meat of hunted and livestock animals doesn't decay Aún no incluido · Not counted: the model has no meat decay, so this bonus changes nothing in it.