Calculadora de aldeanos

Cuántos aldeanos en cada recurso para producir sin parar lo que quieras, con tu civ y en tu edad.

Edad
Colocación

Mejoras económicas

Aldeanos
Comida
Madera
Oro
Piedra

Producción continua

Para cada unidad, el número de edificios que la producen sin parar.

  • AldeanoAlimento5025,0 s11 centro urbano
  • ArbalesteroMadera25Oro4527,0 s22 galerías de tiro

Añadir una producción

Centro urbano
Cuartel
Galería de tiro con arco
Taller de asedio
Castillo
Monasterio
Puerto
Otros

Particularidades económicas de las civs

Lo que cada civ cambia en la recolección y la producción, y cómo lo cuenta la calculadora. Haz clic en una civ para elegirla.
Inca

Inca

  • Military Units cost -15/20/25/30% food in Dark/Feudal/Castle/Imperial AgeIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man SawIncluido
Armenios

Armenios

  • Mule Cart technology effects +40%Incluido · Counted in the role's gathering rates.
  • Ausentes del árbol : Two-Man Saw, Crop Rotation, Stone Shaft MiningIncluido
Aztecas

Aztecas

  • Villagers carry +3Incluido · Counted in the role's gathering rates.
  • Military Units train +15% fasterIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man SawIncluido
Bengalíes

Bengalíes

  • Town Centers spawn 2 Villagers when the next Age is reachedAún no incluido · Not counted in the calculator.
  • Ausentes del árbol : Stone Shaft MiningIncluido
Bereberes

Bereberes

  • Villagers move +5% faster in Dark Age, +10% faster starting in Feudal AgeIncluido · Counted in the role's gathering rates.
  • Stable Units cost -15/20% in Castle/Imperial AgeIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man SawIncluido
Birmanos

Birmanos

  • Lumber Camp technologies freeIncluido · The technology is always checked.
  • Ausentes del árbol : Stone Shaft MiningIncluido
Bizantinos

Bizantinos

  • Camel Riders, Skirmishers and Spearman-line cost -25%Incluido · Counted in unit cost and training time.
Bohemios

Bohemios

  • Mining Camp technologies freeIncluido · The technology is always checked. Counted in the role's gathering rates.
  • Markets work +80% fasterIncluido · Unit training time divided by the building's work rate.
  • Ausentes del árbol : Crop RotationIncluido
Borgoñeses

Borgoñeses

  • Economic upgrades available one age earlier and cost -40% foodIncluido · Economy technologies are offered one age earlier. Technology cost: no effect on gathering rates.
Britanos

Britanos

  • Shepherds work +25% fasterIncluido · Counted in the role's gathering rates.
  • Archery Ranges work +10% fasterIncluido · Unit training time divided by the building's work rate.
  • Ausentes del árbol : Crop Rotation, Stone Shaft MiningIncluido
Búlgaros

Búlgaros

  • Ausentes del árbol : Two-Man SawIncluido
Celtas

Celtas

  • Lumberjacks work +15% fasterIncluido · Counted in the role's gathering rates.
  • Siege Workshops work +20% fasterIncluido · Unit training time divided by the building's work rate.
  • Ausentes del árbol : Two-Man Saw, Crop RotationIncluido
Chinos

Chinos

  • Farms +10% foodIncluido · Counted in the farms' food.
  • Ausentes del árbol : Crop RotationIncluido
Coreanos

Coreanos

  • Stone miners work +20% fasterIncluido · Counted in the role's gathering rates.
  • Ranged Soldiers and Infantry cost -50% woodIncluido · Counted in unit cost and training time.
  • Warships cost -20% woodIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Crop RotationIncluido
Cumanos

Cumanos

  • Ausentes del árbol : Stone Shaft MiningIncluido
Daneses

Daneses

  • Fishing Ships and Villagers drop off +5% foodIncluido · Resource added at drop-off, in proportion to the load.
  • Ausentes del árbol : Two-Man Saw, Crop RotationIncluido
Dravídicos

Dravídicos

  • Fishermen and Fishing Ships carry +15Incluido · Counted in the role's gathering rates.
  • Siege Weapons cost -33% woodIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Crop Rotation, Gold Shaft Mining, Stone Shaft MiningIncluido
Eslavos

Eslavos

  • Farmers work +15% fasterIncluido · Counted in the role's gathering rates. Counted in the farms' growth rate, which caps the farmer.
  • Siege Workshop Units cost -15%Incluido · Counted in unit cost and training time.
  • Ausentes del árbol : Stone Shaft MiningIncluido
Españoles

Españoles

  • Ausentes del árbol : Crop Rotation, Gold Shaft MiningIncluido
Etíopes

Etíopes

  • Ausentes del árbol : Crop RotationIncluido
Francos

Francos

  • Foragers work +15% fasterIncluido · Counted in the role's gathering rates.
  • Mill technologies freeIncluido · The technology is always checked.
  • Ausentes del árbol : Two-Man Saw, Stone Shaft MiningIncluido
Georgianos

Georgianos

  • Fortified Churches provide Villagers in a 9 tiles radius with +10% work rateAún no incluido · Not counted in the calculator.
  • Ausentes del árbol : Two-Man Saw, Gold Shaft MiningIncluido
Godos

Godos

  • Hunters carry +15; hunted animals last +20% longerIncluido · Counted in the role's gathering rates.
  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Incluido · Counted in unit cost and training time.
  • Barracks work +20% fasterIncluido · Unit training time divided by the building's work rate.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Gurjara

Gurjara

  • Can garrison livestock in Mills to passively produce foodAún no incluido · Not counted in the calculator.
  • Camel and Elephant Units train +25% fasterIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man SawIncluido
Hunos

Hunos

  • Cavalry Archers cost -10/20% in Castle/Imperial AgeIncluido · Counted in unit cost and training time.
  • Stables work +20% fasterIncluido · Unit training time divided by the building's work rate.
  • Ausentes del árbol : Crop Rotation, Stone Shaft MiningIncluido
Indostanos

Indostanos

  • Villagers cost -8/13/18/23% in Dark/Feudal/Castle/Incluido · Counted in unit cost and training time.
  • Unique technology Grand Trunk Road: Gold miners: work rate +10%Incluido · Counted in the role's gathering rates.
  • Ausentes del árbol : Crop RotationIncluido
Italianos

Italianos

  • Gunpowder Units cost -20%Incluido · Counted in unit cost and training time.
  • Fishing Ships cost -15%Incluido · Counted in unit cost and training time.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Japoneses

Japoneses

  • Mills, Lumber- and Mining Camps cost -50%Aún no incluido · Not counted in the calculator.
  • Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HPAún no incluido · Not counted in the calculator.
  • Ausentes del árbol : Crop Rotation, Stone Shaft MiningIncluido
Jemeres

Jemeres

  • Farmers don't require Mills or Town Centers to drop off foodIncluido · The farmer never drops off: food counts as it is gathered, and it moves stop 4 times per load without walking to a mill.
  • Ausentes del árbol : Two-Man SawIncluido
Kitán

Kitán

  • Pastures replace FarmsAún no incluido · Pastures are not modeled; the farm technologies are missing.
  • Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% fasterIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Lituanos

Lituanos

  • Monasteries work +20% fasterIncluido · Unit training time divided by the building's work rate.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Magiares

Magiares

  • Scout Cavalry-line costs -15%Incluido · Counted in unit cost and training time.
  • Mounted Archers train +25% fasterIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Stone Shaft MiningIncluido
Malayos

Malayos

  • Battle Elephants cost -25/35% in Castle/Imperial AgeIncluido · Counted in unit cost and training time.
  • Fish Traps cost -33% and provide +200% foodAún no incluido · Not counted in the calculator.
  • Ausentes del árbol : Two-Man SawIncluido
Malíes

Malíes

  • Villagers drop off +10% more goldIncluido · Resource added at drop-off, in proportion to the load.
  • Ausentes del árbol : Two-Man SawIncluido
Mapuches

Mapuches

  • Foragers drop off +25% foodIncluido · Resource added at drop-off, in proportion to the load.
  • Settlements can train Spearman-line and SkirmishersIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man SawIncluido
Maya

Maya

  • Resources last +15% longerIncluido · Counted in the role's gathering rates.
  • Foot Archers cost -10/20/30% in Feudal/Castle/Imperial AgeIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Mongoles

Mongoles

  • Hunters work +40% fasterIncluido · Counted in the role's gathering rates.
  • Ausentes del árbol : Two-Man Saw, Crop RotationIncluido
Muiscas

Muiscas

  • Natural gold sources last +15% longerIncluido · Counted in the role's gathering rates.
Persas

Persas

  • Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial AgeIncluido · Unit training time divided by the building's work rate.
Polacos

Polacos

  • Stone Miners generate gold in addition to stoneIncluido · Resource added at drop-off, in proportion to the load.
  • Ausentes del árbol : Two-Man Saw, Gold Shaft MiningIncluido
Portugueses

Portugueses

  • Foragers generate wood in addition to foodIncluido · Resource added at drop-off, in proportion to the load.
  • All units cost -20% goldIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Romanos

Romanos

  • Villagers gather, build, and repair +5% fasterIncluido · Counted in the role's gathering rates. Counted in the farms' growth rate, which caps the farmer.
  • Scorpions cost -50% goldIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man Saw, Stone Shaft MiningIncluido
Sajones

Sajones

  • Mills, Lumber- and Mining Camps provide +35 food and +10 stone when builtAún no incluido · Not counted in the calculator.
  • Ausentes del árbol : Stone Shaft MiningIncluido
Sarracenos

Sarracenos

  • Ausentes del árbol : Crop Rotation, Stone Shaft MiningIncluido
Shu

Shu

  • Lumberjacks generate food in addition to woodIncluido · Resource added at drop-off, in proportion to the load.
  • Ausentes del árbol : Crop Rotation, Stone Shaft MiningIncluido
Sicilianos

Sicilianos

  • Farm upgrades provide +125% additional foodIncluido · Counted in the farms' food.
  • Transport Ships +5 line of sight and cost -50%Incluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man SawIncluido
Tártaros

Tártaros

  • Livestock animals last +50% longerIncluido · Counted in the role's gathering rates.
  • Ausentes del árbol : Two-Man Saw, Stone Shaft MiningIncluido
Teutones

Teutones

  • Farms cost -40%Incluido · Counted in the role's gathering rates.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Tupís

Tupís

  • Ausentes del árbol : Crop Rotation, Stone Shaft MiningIncluido
Turcos

Turcos

  • Gold miners work +25% fasterIncluido · Counted in the role's gathering rates.
  • Gunpowder Units train +25% fasterIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Crop Rotation, Stone Shaft MiningIncluido
Varegos

Varegos

  • Shepherding, fishing, and hunting also generate goldIncluido · Resource added at drop-off, in proportion to the load.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Vietnamitas

Vietnamitas

  • Economic upgrades cost no wood and research +100% fasterIncluido en parte · Technology cost: no effect on gathering rates.
  • Ausentes del árbol : Gold Shaft MiningIncluido
Vikingos

Vikingos

  • Wheelbarrow, Hand Cart freeIncluido · The technology is always checked.
  • Warships cost -10/15/20% in Feudal/Castle/Imperial AgeIncluido · Counted in unit cost and training time.
  • Ausentes del árbol : Stone Shaft MiningIncluido
Wei

Wei

  • Receive one free Villager for each economic upgrade researchedAún no incluido · Not counted in the calculator.
  • Traction Trebuchets and Lou Chuans cost -25%Incluido · Counted in unit cost and training time.
  • Ausentes del árbol : Two-Man SawIncluido
Wu

Wu

  • Ausentes del árbol : Crop RotationIncluido
Yurchen

Yurchen

  • Meat of hunted and livestock animals doesn't decayAún no incluido · Not counted: the model has no meat decay, so this bonus changes nothing in it.

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