Aldeano 5025,0 s 1 1 centro urbano Ballestero 25 4527,0 s 2 2 galerías de tiro Aldeanos necesarios 18 aldeanos trabajando
Granjeros 120 por minuto · 23,3/min cada uno 6 5,1 Leñadores 111 por minuto · 27,8/min cada uno 4 4,0 Mineros de oro 200 por minuto · 28,0/min cada uno 8 7,1 Mineros de piedra 0 por minuto · 25,1/min cada uno 0 6 granjas que mantener ocupadas.
Contar la resiembraBonificaciones de Yurchen incluidas
Meat of hunted and livestock animals doesn't decay Cómo se calcula Rendimientos medidos en nuestro motor de juego (copia fiel del motor de AoE2): 1680 escenarios lanzados desde el inicio de 9 partidas clasificatorias reales recientes (Arabia, Arena y un 3.er mapa), grupos de aldeanos realistas durante 10 a 25 minutos, tecnologías económicas de la edad hechas, agotamiento de recursos, resiembra de granjas y límite de crecimiento de las granjas (0,4 de comida por segundo) incluidos. Colocación optimizada: granjas pegadas al centro urbano o al molino, campamentos pegados al recurso; media: 1 a 2 casillas más. Las bonificaciones de civ y las tecnologías desmarcadas se aplican en proporción, según las reglas del juego. Medido el 2026-10-25.
Work rates read from the game data file: the role's villager unit work rate × its gather task value × the player's gather multiplier. Each age assumes every economy technology available to the civ in that age is researched, and the civ bonuses of that age are active. Effective rate = carry / (carry / work rate + 2 × distance / walking speed), with no drop-off time (the game has none). Default one-way distances in tiles: farmer 1.5 (farm next to the mill or Town Center) plus 3 walks between the 4 stops of a farm (walkable farms, mean distance between two tiles of a 3 × 3 farm); shepherd 1 (sheep under the Town Center); hunter 1.5; forager 1 (mill next to the bushes); shore fisherman 1.5; lumberjack 2; gold and stone miners 1. These distances will later be measured in our engine on real maps. Unit costs and training times include civ bonuses and per-age discounts, times divided by the building's work rate (team bonuses included); optional military technologies (Conscription, Supplies, unique technologies) are not counted.
Datos del juego: versión VER 8.9 (2026-10-12).
Particularidades económicas de las civs Lo que cada civ cambia en la recolección y la producción, y cómo lo cuenta la calculadora. Haz clic en una civ para elegirla. Yurchen Meat of hunted and livestock animals doesn't decay Aún no incluido · Not counted: the model has no meat decay, so this bonus changes nothing in it. Armenios Mule Cart technology effects +40% Incluido · Counted in the role's gathering rates. Ausentes del árbol : Two-Man Saw, Crop Rotation, Stone Shaft Mining Incluido Aztecas Villagers carry +3 Incluido · Counted in the role's gathering rates. Military Units train +15% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Bengalíes Town Centers spawn 2 Villagers when the next Age is reached Aún no incluido · Not counted in the calculator. Ausentes del árbol : Stone Shaft Mining Incluido Bereberes Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age Incluido · Counted in the role's gathering rates. Stable Units cost -15/20% in Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Birmanos Lumber Camp technologies free Incluido · The technology is always checked. Ausentes del árbol : Stone Shaft Mining Incluido Bizantinos Camel Riders, Skirmishers and Spearman-line cost -25% Incluido · Counted in unit cost and training time. Bohemios Mining Camp technologies free Incluido · The technology is always checked. Counted in the role's gathering rates. Markets work +80% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Crop Rotation Incluido Borgoñeses Economic upgrades available one age earlier and cost -40% food Incluido · Economy technologies are offered one age earlier. Technology cost: no effect on gathering rates. Britanos Shepherds work +25% faster Incluido · Counted in the role's gathering rates. Archery Ranges work +10% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Búlgaros Ausentes del árbol : Two-Man Saw Incluido Celtas Lumberjacks work +15% faster Incluido · Counted in the role's gathering rates. Siege Workshops work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Two-Man Saw, Crop Rotation Incluido Chinos Farms +10% food Incluido · Counted in the farms' food. Ausentes del árbol : Crop Rotation Incluido Coreanos Stone miners work +20% faster Incluido · Counted in the role's gathering rates. Ranged Soldiers and Infantry cost -50% wood Incluido · Counted in unit cost and training time. Warships cost -20% wood Incluido · Counted in unit cost and training time. Ausentes del árbol : Crop Rotation Incluido Cumanos Ausentes del árbol : Stone Shaft Mining Incluido Daneses Fishing Ships and Villagers drop off +5% food Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Two-Man Saw, Crop Rotation Incluido Dravídicos Fishermen and Fishing Ships carry +15 Incluido · Counted in the role's gathering rates. Siege Weapons cost -33% wood Incluido · Counted in unit cost and training time. Ausentes del árbol : Crop Rotation, Gold Shaft Mining, Stone Shaft Mining Incluido Eslavos Farmers work +15% faster Incluido · Counted in the role's gathering rates. Counted in the farms' growth rate, which caps the farmer. Siege Workshop Units cost -15% Incluido · Counted in unit cost and training time. Ausentes del árbol : Stone Shaft Mining Incluido Españoles Ausentes del árbol : Crop Rotation, Gold Shaft Mining Incluido Etíopes Ausentes del árbol : Crop Rotation Incluido Francos Foragers work +15% faster Incluido · Counted in the role's gathering rates. Mill technologies free Incluido · The technology is always checked. Ausentes del árbol : Two-Man Saw, Stone Shaft Mining Incluido Georgianos Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate Aún no incluido · Not counted in the calculator. Ausentes del árbol : Two-Man Saw, Gold Shaft Mining Incluido Godos Hunters carry +15; hunted animals last +20% longer Incluido · Counted in the role's gathering rates. Infantry costs -15/20/25/30% in Dark/Feudal/Castle/ Incluido · Counted in unit cost and training time. Barracks work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Gold Shaft Mining Incluido Gurjara Can garrison livestock in Mills to passively produce food Aún no incluido · Not counted in the calculator. Camel and Elephant Units train +25% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Hunos Cavalry Archers cost -10/20% in Castle/Imperial Age Incluido · Counted in unit cost and training time. Stables work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Inca Military Units cost -15/20/25/30% food in Dark/Feudal/Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Indostanos Villagers cost -8/13/18/23% in Dark/Feudal/Castle/ Incluido · Counted in unit cost and training time. Unique technology Grand Trunk Road: Gold miners: work rate +10% Incluido · Counted in the role's gathering rates. Ausentes del árbol : Crop Rotation Incluido Italianos Gunpowder Units cost -20% Incluido · Counted in unit cost and training time. Fishing Ships cost -15% Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Japoneses Mills, Lumber- and Mining Camps cost -50% Aún no incluido · Not counted in the calculator. Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP Aún no incluido · Not counted in the calculator. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Jemeres Farmers don't require Mills or Town Centers to drop off food Incluido · The farmer never drops off: food counts as it is gathered, and it moves stop 4 times per load without walking to a mill. Ausentes del árbol : Two-Man Saw Incluido Kitán Pastures replace Farms Aún no incluido · Pastures are not modeled; the farm technologies are missing. Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Lituanos Monasteries work +20% faster Incluido · Unit training time divided by the building's work rate. Ausentes del árbol : Gold Shaft Mining Incluido Magiares Scout Cavalry-line costs -15% Incluido · Counted in unit cost and training time. Mounted Archers train +25% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Stone Shaft Mining Incluido Malayos Battle Elephants cost -25/35% in Castle/Imperial Age Incluido · Counted in unit cost and training time. Fish Traps cost -33% and provide +200% food Aún no incluido · Not counted in the calculator. Ausentes del árbol : Two-Man Saw Incluido Malíes Villagers drop off +10% more gold Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Two-Man Saw Incluido Mapuches Foragers drop off +25% food Incluido · Resource added at drop-off, in proportion to the load. Settlements can train Spearman-line and Skirmishers Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Maya Resources last +15% longer Incluido · Counted in the role's gathering rates. Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Mongoles Hunters work +40% faster Incluido · Counted in the role's gathering rates. Ausentes del árbol : Two-Man Saw, Crop Rotation Incluido Muiscas Natural gold sources last +15% longer Incluido · Counted in the role's gathering rates. Persas Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age Incluido · Unit training time divided by the building's work rate. Polacos Stone Miners generate gold in addition to stone Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Two-Man Saw, Gold Shaft Mining Incluido Portugueses Foragers generate wood in addition to food Incluido · Resource added at drop-off, in proportion to the load. All units cost -20% gold Incluido · Counted in unit cost and training time. Ausentes del árbol : Gold Shaft Mining Incluido Romanos Villagers gather, build, and repair +5% faster Incluido · Counted in the role's gathering rates. Counted in the farms' growth rate, which caps the farmer. Scorpions cost -50% gold Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw, Stone Shaft Mining Incluido Sajones Mills, Lumber- and Mining Camps provide +35 food and +10 stone when built Aún no incluido · Not counted in the calculator. Ausentes del árbol : Stone Shaft Mining Incluido Sarracenos Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Shu Lumberjacks generate food in addition to wood Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Sicilianos Farm upgrades provide +125% additional food Incluido · Counted in the farms' food. Transport Ships +5 line of sight and cost -50% Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Tártaros Livestock animals last +50% longer Incluido · Counted in the role's gathering rates. Ausentes del árbol : Two-Man Saw, Stone Shaft Mining Incluido Teutones Farms cost -40% Incluido · Counted in the role's gathering rates. Ausentes del árbol : Gold Shaft Mining Incluido Tupís Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Turcos Gold miners work +25% faster Incluido · Counted in the role's gathering rates. Gunpowder Units train +25% faster Incluido · Counted in unit cost and training time. Ausentes del árbol : Crop Rotation, Stone Shaft Mining Incluido Varegos Shepherding, fishing, and hunting also generate gold Incluido · Resource added at drop-off, in proportion to the load. Ausentes del árbol : Gold Shaft Mining Incluido Vietnamitas Economic upgrades cost no wood and research +100% faster Incluido en parte · Technology cost: no effect on gathering rates. Ausentes del árbol : Gold Shaft Mining Incluido Vikingos Wheelbarrow, Hand Cart free Incluido · The technology is always checked. Warships cost -10/15/20% in Feudal/Castle/Imperial Age Incluido · Counted in unit cost and training time. Ausentes del árbol : Stone Shaft Mining Incluido Wei Receive one free Villager for each economic upgrade researched Aún no incluido · Not counted in the calculator. Traction Trebuchets and Lou Chuans cost -25% Incluido · Counted in unit cost and training time. Ausentes del árbol : Two-Man Saw Incluido Wu Ausentes del árbol : Crop Rotation Incluido