Volver a todos los build orders
Población objetivo · 19

Eagle and Range Feudal Rush

24 pasos
Alta Edad Media
1

Send 6 villagers to sheep

Población 6
6
2

Send 2 villagers to wood

Población 8
2
3

Send 1 villager to boar

Población 9
7
4

Next 2 vils to hunt under TC

Población 11
9
5

[Recommended] Lure 3 deer with your eagle scout once all sheep are found

6

Send 1 vil to make house then make a mill

Población 12
10
7

Next 4 vils to hunt under TC (get the second boar during this time)

Población 16
14
8

Send 1 villager to berries

Población 17
15
9

Send 2 villagers to wood

Población 19
4
10

Research loom

11

Research Feudal Age (perfect landing time: 9:15)

Población 19
41500
Edad Feudal
12

Send 5 vils from hunt to make a second lumber camp

Población 19
91000
13

Move 1 vil from hunt to initial woodline

Población 19
10900
14

Move 2 vils from hunt to berries

Población 19
10900
15

Send 1 vil from hunt to make a barracks when you're around 50% up

16

Send 3 from hunt to make a mining camp on gold

Población 19
10630
17

Research double bit axe (skip horse collar for now)

18

Start making eagles

19

Make an archery range with 2 villagers and use those to wall your base with houses and palisades (1 to each side and wall slowly but consistently)

20

DECISION: If you want archers, send your first 4 vils that come out of tc to gold, if you want skirms then send the first 4 villagers to straggler trees

21

Start seeding farms as soon as you have extra wood in the bank

22

Keep pumping eagles + archer/skirm and start to develop farm eco

23

Make a blacksmith when you can

24

Research Fletching

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.