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Population cible · 19

Eagle and Range Feudal Rush

24 étapes
Âge sombre
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

Next 2 vils to hunt under TC

Population 11
9
5

[Recommended] Lure 3 deer with your eagle scout once all sheep are found

6

Send 1 vil to make house then make a mill

Population 12
10
7

Next 4 vils to hunt under TC (get the second boar during this time)

Population 16
14
8

Send 1 villager to berries

Population 17
15
9

Send 2 villagers to wood

Population 19
4
10

Research loom

11

Research Feudal Age (perfect landing time: 9:15)

Population 19
41500
Âge féodal
12

Send 5 vils from hunt to make a second lumber camp

Population 19
91000
13

Move 1 vil from hunt to initial woodline

Population 19
10900
14

Move 2 vils from hunt to berries

Population 19
10900
15

Send 1 vil from hunt to make a barracks when you're around 50% up

16

Send 3 from hunt to make a mining camp on gold

Population 19
10630
17

Research double bit axe (skip horse collar for now)

18

Start making eagles

19

Make an archery range with 2 villagers and use those to wall your base with houses and palisades (1 to each side and wall slowly but consistently)

20

DECISION: If you want archers, send your first 4 vils that come out of tc to gold, if you want skirms then send the first 4 villagers to straggler trees

21

Start seeding farms as soon as you have extra wood in the bank

22

Keep pumping eagles + archer/skirm and start to develop farm eco

23

Make a blacksmith when you can

24

Research Fletching

Utilise le build comme une colonne vertébrale économique, pas comme un script qui remplace le scouting. Les ressources en banque, la génération de map et l'opening adverse doivent modifier la transition.