Ethiopian 2-Range Archers for Team Games
Team-game plan: the transition assumes coordinated flank and pocket roles. Adapt production if your role or opposing lane changes.
Dark AgeSend 6 villagers to sheep
Population 6
2Send 2 vils to wood and make a house with one of them
Population 8Send 1 villager to boar
Population 9[Recommended] Lure 1-3 deer with your scout once you found all your sheep
Next 6 vils to hunt under TC (get the second boar during this time)
Population 15
6Send 1 vil to make a mining camp on gold
Population 16Next 2 vils to hunt under TC
Population 18
8Research loom
9Research Feudal Age (perfect landing time: 8:50)
Population 18
Feudal AgeMove 7 vils from under TC to your lumber camp
Population 18
11Move 2 vils from under TC and send them to make a barracks and a house
Population 18Move 2 vils from under TC to collect stragglers
Population 18
13Make 2 archery ranges and start producing archers
14Use one of the range vils to make a blacksmith and send the other to food
Population 18
15Use the blacksmith villager to make houses and small walls
Send 7 villagers to gold
Population 25Send 2 villagers from straggler trees to food under tc
Population 25
18Get fletching and start attacking with archers
Send 6 villagers to berries
Population 31When sheep run out, slowly add farms until you have 7-8 farms
Send 2 villagers to wood
Population 33Send 3 villagers to gold
Population 36
23Make a market and sell stone to go up to castle
24If you are short food, continue adding villagers to whatever resource you need
25Try to be fully walled around this point or at least well defended
26Research Castle Age
Castle Age
27Research double bit axe
Research gold mining
29[OPTIONAL] Get horse collar
30Make a second lumber camp and send 6 vils to another woodline
31Continue attacking with your archers, but DON'T lose them
32Get crossbow and bodkin arrow
33Research bow saw