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Target population · 18

Ethiopian 2-Range Archers for Team Games

33 steps

Team-game plan: the transition assumes coordinated flank and pocket roles. Adapt production if your role or opposing lane changes.

Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 vils to wood and make a house with one of them

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

[Recommended] Lure 1-3 deer with your scout once you found all your sheep

5

Next 6 vils to hunt under TC (get the second boar during this time)

Population 15
13
6

Send 1 vil to make a mining camp on gold

Population 16
1
7

Next 2 vils to hunt under TC

Population 18
15
8

Research loom

9

Research Feudal Age (perfect landing time: 8:50)

Population 18
21510
Feudal Age
10

Move 7 vils from under TC to your lumber camp

Population 18
9810
11

Move 2 vils from under TC and send them to make a barracks and a house

Population 18
9610
12

Move 2 vils from under TC to collect stragglers

Population 18
11410
13

Make 2 archery ranges and start producing archers

14

Use one of the range vils to make a blacksmith and send the other to food

Population 18
11510
15

Use the blacksmith villager to make houses and small walls

16

Send 7 villagers to gold

Population 25
8
17

Send 2 villagers from straggler trees to food under tc

Population 25
9780
18

Get fletching and start attacking with archers

19

Send 6 villagers to berries

Population 31
13
20

When sheep run out, slowly add farms until you have 7-8 farms

21

Send 2 villagers to wood

Population 33
11
22

Send 3 villagers to gold

Population 36
11
23

Make a market and sell stone to go up to castle

24

If you are short food, continue adding villagers to whatever resource you need

25

Try to be fully walled around this point or at least well defended

26

Research Castle Age

Castle Age
27

Research double bit axe

28

Research gold mining

29

[OPTIONAL] Get horse collar

30

Make a second lumber camp and send 6 vils to another woodline

31

Continue attacking with your archers, but DON'T lose them

32

Get crossbow and bodkin arrow

33

Research bow saw

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.