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Target population · 19

Eagle and Range Feudal Rush

24 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

Next 2 vils to hunt under TC

Population 11
9
5

[Recommended] Lure 3 deer with your eagle scout once all sheep are found

6

Send 1 vil to make house then make a mill

Population 12
10
7

Next 4 vils to hunt under TC (get the second boar during this time)

Population 16
14
8

Send 1 villager to berries

Population 17
15
9

Send 2 villagers to wood

Population 19
4
10

Research loom

11

Research Feudal Age (perfect landing time: 9:15)

Population 19
41500
Feudal Age
12

Send 5 vils from hunt to make a second lumber camp

Population 19
91000
13

Move 1 vil from hunt to initial woodline

Population 19
10900
14

Move 2 vils from hunt to berries

Population 19
10900
15

Send 1 vil from hunt to make a barracks when you're around 50% up

16

Send 3 from hunt to make a mining camp on gold

Population 19
10630
17

Research double bit axe (skip horse collar for now)

18

Start making eagles

19

Make an archery range with 2 villagers and use those to wall your base with houses and palisades (1 to each side and wall slowly but consistently)

20

DECISION: If you want archers, send your first 4 vils that come out of tc to gold, if you want skirms then send the first 4 villagers to straggler trees

21

Start seeding farms as soon as you have extra wood in the bank

22

Keep pumping eagles + archer/skirm and start to develop farm eco

23

Make a blacksmith when you can

24

Research Fletching

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.